HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
WandW posted Fri, 12 July 2013 at 8:58 AM
Quote - Just by way of taking feedback.. here is my proposed workflow for supporting both programs:
Model/UV/set material zones in silo
Texture using photoshop and other tools as required
Pre-Group for Dawn using Auto Group Editor.
Set up independantly from Grouped OBJ using native tools in DS and Poser (Still a lot to learn at this stage.. especially in regards to DS)
create and morphs (movement, open/close etc) in Poser using magnets/morph brush etc.
bring morphs to DS using exported objs from poser (??? assuming that is the general way to get morphs into a DS figure)
Clean up and package files separately for DS and poser ((really no idea how to do this in either app yet))
Thoughts?
A thought; how about a Poser rig with the weightmaps stripped out (or replaced with rudimentary sphere zones) that could replace the weightmapped rig via Copy Joint Zones (or better yet, Outfitter) after the morphs are added? The resulting figure with the morphs intact could then be loaded into Studio and have the TriAx rig added....
Edit; this might work going the other way as well...
Edit again; actually it's easier going the other way; just export it as a cr2, load it in Poser and use Poser Place Outfitter to transfer the rig, assuming the scaling issues with Genesis exported aren't present in Dawn.
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