HiveWire3D opened this issue on Jun 19, 2013 ยท 4422 posts
RawArt posted Fri, 12 July 2013 at 10:26 AM
Weight mapping doesnt really make things easier.
Since the weight mapping is still different in each program, they will likely need to be made seperately as well.
The ways of applying morphs are different
The shader set-up is different so textures have to be made independantly
Sp they really are completely seperate animals when it comes to making content.