Forum: Freestuff


Subject: the Dawn of a new day...

HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts


vintorix posted Fri, 12 July 2013 at 11:27 AM

Rawnrr , "The ways of applying morphs are different"

This is funny, is it doom and gloom day or? Are you sure the you rose with the right foot first from the bed today?

The way you CREATE the morphs are exactly similar with both programs. In your external modeler. You use the same morphs in Daz and Poser. APPLYING morphs take only a few seconds in either programs- big deal!

With Dawn it never has been so easy to make content for Poser. Do not use the fitting room, that is for adapting cloth not originally made to the target figure. If you have the correct mesh you use the setup room, with the Dawn ClothingResourceBase as donator,(Project Template in Daz parlance). Fneadjust with weight maps but to tell the truth it is very seldom you need to adjust anything.

The shaders I am sorry to say, have mostly been misused by the Poser people. The way the pros make texture is that they build up a master file in photoshop, from which they extract diffuse, bump and displacement. (or ambient/spectacular etc etc). And/or they make maps with ZBrush.

The shaders are applied last, as they are only the icing on the cake. Unlike the shaders the maps can be reused in both Poser and Daz.