HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
BadKittehCo posted Fri, 12 July 2013 at 11:57 AM
Quote - Weight mapping doesnt really make things easier.
Since the weight mapping is still different in each program, they will likely need to be made seperately as well.
The ways of applying morphs are different
The shader set-up is different so textures have to be made independantly
Sp they really are completely seperate animals when it comes to making content.
While there are differences, its not that bad. Both programs have an arsenal of features and tools and utilities, built-in and external to make it easier.
In my case, i used to spend a good chunk of rigging time on making JCMs to make nicer bends and add functionality. Weightmapping eliminated the need for a good percentage of those, opening up time to consider dual rigging at aporoximately the same production cost.
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