HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
BadKittehCo posted Fri, 12 July 2013 at 12:28 PM
Quote - I think bump maps are handled differently. Studio, a value of 0 is the largest negative bump, 128 is normal, and 255 is the largest positive bump. Poser 0 is normal and 255 is the largest positive bump. Unless this has changed recently.
So a poser map would not work as expected in studio, and vice a versa. A poser map could be altered in photoshop easily to work in studio, but a studio map that used the negative bump would not convert to poser.
I believe that this applies to displacement as well, but I'm not sure.
ncamp
Thats no problem. Poser shader system has math nodes that can adjust this without having to fiddle in photoshop or make separate texture maps.
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Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?