HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
DCArt posted Fri, 12 July 2013 at 1:10 PM
Quote - > Quote - I dont know enough about DS to say for sure, but I cant see how the textures would need to made differently. Especially for something simple like cloth. recreating the shaders is one thing, but I would expect the lions share of colour, bump, displacement and specular maps would be the same. Perhaps DS may require you to bake in certain things if its shader system cant replicate the same effects as poser or vice versa... I would hope that would be the exception rather than the rule though...
like I said though, I dont know that much about DS yet
One word....satin ;). In Poser can be made entirely with a shader and I'm nearly certain it won't go over to DS. Of course, I know nothing about DS but with two speculars and two reflects and a host of noodles in between it probably won't ;). Not saying that DS can't do satin...very likely can, I'm just pretty certain it doesn't do it like Poser does. LOL.
Laurie
I was afraid to mention this because I didn't want folks to get the wrong impression, or to unintentionally start an app war.
But yes, the shaders and the appearance of shaders between apps are quite different, and there are many effects that can be done in Poser that don't quite have the same effect in DS. Most notable IMO are "ooooh shiny's" and rich velvety fabrics that really seem to "pop" and come alive in Poser but which look more subdued in DS. And I will admit this might be personal preference ...
Either way, this is an area that I think there will need to be some collaborative effort ... perhaps having someone(s) familiar with BOTH shader systems to offer some good tutorials and advice that explains "this node in Poser is this brick in DS ... this node in Poser doesn't have an equivalent in DS, but if you combine this brick and this brick it gets close". That kind of thing. This would help folks on both sides.