HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
mabfairyqueen posted Fri, 12 July 2013 at 3:13 PM
Quote - > Quote - > Quote - I dont know enough about DS to say for sure, but I cant see how the textures would need to made differently. Especially for something simple like cloth. recreating the shaders is one thing, but I would expect the lions share of colour, bump, displacement and specular maps would be the same. Perhaps DS may require you to bake in certain things if its shader system cant replicate the same effects as poser or vice versa... I would hope that would be the exception rather than the rule though...
like I said though, I dont know that much about DS yet
One word....satin ;). In Poser can be made entirely with a shader and I'm nearly certain it won't go over to DS. Of course, I know nothing about DS but with two speculars and two reflects and a host of noodles in between it probably won't ;). Not saying that DS can't do satin...very likely can, I'm just pretty certain it doesn't do it like Poser does. LOL.
Laurie
I was afraid to mention this because I didn't want folks to get the wrong impression, or to unintentionally start an app war.
But yes, the shaders and the appearance of shaders between apps are quite different, and there are many effects that can be done in Poser that don't quite have the same effect in DS. Most notable IMO are "ooooh shiny's" and rich velvety fabrics that really seem to "pop" and come alive in Poser but which look more subdued in DS. And I will admit this might be personal preference ...
Either way, this is an area that I think there will need to be some collaborative effort ... perhaps having someone(s) familiar with BOTH shader systems to offer some good tutorials and advice that explains "this node in Poser is this brick in DS ... this node in Poser doesn't have an equivalent in DS, but if you combine this brick and this brick it gets close". That kind of thing. This would help folks on both sides.
That would be really nice, to have some tutorials out there which gave clues on how to get similar results in both apps.
DS base materials (without any special shaders applied) are pretty drab. However, many shaders have been made, many of which are free, which greatly enhance materials in DS. I think the difference in quality is only due to the difference in understanding on how to get the most out of each app. My textures that I make and set up the materials for consistently look a little better in DS than they do in Poser. Is it because DS materials are better? No! It's because I understand DS materials better. I try really hard in Poser and sometimes I luck out and they turn out about equal in quality, but most of the time, my DS materials look just a little better. I think each app has its strengths in the materials department. I really don't see one as being superior to the other, just different. I know how to get very vibrant velvet results in DS. I struggle to do the same in Poser. It's all a matter of which app works the best with the way our individual brains work. I don't agree with bashing either program or the people who prefer them.