HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
PendraiaFaeCreations posted Fri, 12 July 2013 at 3:59 PM
Quote - > Quote - I dont know enough about DS to say for sure, but I cant see how the textures would need to made differently. Especially for something simple like cloth. recreating the shaders is one thing, but I would expect the lions share of colour, bump, displacement and specular maps would be the same. Perhaps DS may require you to bake in certain things if its shader system cant replicate the same effects as poser or vice versa... I would hope that would be the exception rather than the rule though...
like I said though, I dont know that much about DS yet
One word....satin ;). In Poser can be made entirely with a shader and I'm nearly certain it won't go over to DS. Of course, I know nothing about DS but with two speculars and two reflects and a host of noodles in between it probably won't ;). Not saying that DS can't do satin...very likely can, I'm just pretty certain it doesn't do it like Poser does. LOL.
Laurie
Could you please post an image of the network for a satin and also a final image of the effect in a render?. If I can see it I can try and see if its possible to achieve it in Shader Mixer.
Thanks
Pen