martial opened this issue on Jun 25, 2013 · 16 posts
AlanaDale posted Fri, 12 July 2013 at 10:49 PM
Quote - So let me make sure I understand this. G2 won't accept mats for V4. Through some mysterious method the mats must be duplicated as something else that actually will work. Teaching five classes and taking a required course for job security and I don't have a lot of spare time. Is there a script or something for Paintshop Pro 9 that will make this change?
Thanks.
It has nothing the do with the maps themselves so altering them in a 2D program is useless.
Effectively, DAZ is deprecating .dsa and .dsb in favor of .duf
You just have to save the shader as a Material Preset which is .duf by default