HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
paganeagle2001 posted Sat, 13 July 2013 at 4:01 AM
How it seems to be with me:-
Poser and Studio users will have nodesmaterialsshaders that will work in both systems. Great.
Poser and Studio users will have nodesmaterialsshaders that will work just in their systems. Hmmmm. frustrating, but until someone makes a conversion, there is nothing we can do.
Poser and Studio users will have texture files that will work in both systems.
The big difference with materialsshaders and texture files are the sizes.
One of the largest sized material files I have used on my project is 137k, not meg, k.
If I use a texture file then the size of the file starts at X amount of meg.
Now, I don't know about anyone else, but I would like things that take up less space, so I can have more textures to play with.
At the moment the project is over 300+ usuable content thumbnails, over 31 folders, and comes in at 13.1 meg. Just imagine if I had done all those files as texture files. I'd hate to think what the size would be.
And the final thing is......
Remember that not everyone has a fast internet access, some are still on dial up or on restricted amount of download. So, try and keep things to a reasonable size.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!