Forum: Poser - OFFICIAL


Subject: "The native Poser figures are ugly" - er.. no

TrekkieGrrrl opened this issue on Jul 12, 2013 ยท 119 posts


shvrdavid posted Sun, 14 July 2013 at 6:19 PM

Characters are just a base, just a chunk of virtual clay in a digital form.

What it looks like is up to you.

I don't really care what the base looks like, and rarely use any character in it's default form.

With the tools in Poser 2014 you can make any character, look like any other one.

Or any mix of as many as you want too.

You can take morphs from just about every character you have and pile them all onto one if you really wanted to.

I posted a mini tutiorial on how to do so on the RuntimeDNA Poser2014 forum, it is sticked at the top. There is far more to it when piling morphs from every character on it, but it can be done. The tutorial just shows how to transfer a single FBM from one character to another. Once you do that, it will look just like the other character.

The advantage of this revolves around the users Runtime Content. If you want to use Roxie in a scene and have tons of V4 textures you would rather use, just wrap V4 around Roxie. Now you have a V4 that looks just like Roxe, yet can still use all the texture sets you have for V4. You can do this with any 2 characters.

The limitations of doing this are rather small from what I can tell. There is an intial time investment in the creation of the conversion, but once those are saved out you just click and load like any other character in your runtimes.



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