Forum: Poser - OFFICIAL


Subject: So how DO you make soft body collissions with bullet dynamics?

TrekkieGrrrl opened this issue on Jul 15, 2013 ยท 14 posts


PhilC posted Mon, 15 July 2013 at 5:56 AM

Off the top of my head.

With figure at zero spawn props for each leg part.
Parent props to underlying body part. Allow bending.
Run simulation calculating interaction between the props.

Note that props will not weld to adjacent props so that may be an issue.

Possibly export out prop deformations and use as morph targets for the body parts.

Interesting problem, still thinking about it.