HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
Jan19 posted Mon, 15 July 2013 at 9:15 AM
Quote - "Speaking of Marvelous Designer, I got a personal license for that awhile back and thought hard about upgrading to a commercial license (making clothes with that program is fun and easy) -- but I found I had to retopologize everything I made. And if I retopologized, I'd end up basically re-modeling the piece, so I decided to just model from scratch to start with.
To each her own. :-)"Sure but it is fun to argue for your cause.
"..just model from scratch" doesn't take into account that ideas don't come from air. For example at Google, when they do an app, first they make it in Python, then they rewrite a second time in Python, and then finally the last time in C. You don't think the third version has much in common with the first version do you?
With Marvelous Designer you get the first version free.
That what is most difficult in 3D is neither modeling nor texturing but to come up with an idea. To help with that you need an environment that allows you to try out as many ideas as possible in as short time as possible. In Marvelous Designer you can try 20 ideas in the same time as 1 in your modeler.
ZBrush is an essential tool which I would claim you can not do without. In ZBrush you can do retop automatically. But if you do 70-80% automatically and the rest manually you get a mesh superior to anything box modelling can give you. At the time Jan19 tried out Marvelous Designer the retop was not yet there in ZBrush.
Finally you can do drapes in Poser but at the end of the cycle. With MD you start with the drapes, that is a big difference.
Sure, Marvelous Designer is great. :-) And yeah -- I used Zbrush to retopologize some things I made in MD. ZB had the retopo tools...as good as those in Topogun. But I had to just keep what I made. To sell or give away anything I designed in MD (unless I misunderstood the TOS) -- I'd need a commercial license -- 700 bucks. With a personal license, I could do 2D commercial work, but not 3D. UNLESS I misunderstood the TOS, which is possible. :-)
No, nothing wrong with arguing your cause. And each of us has his/her own preferred workflow. :-) Workflow is as individual as art, I'd assume.
I just weighed the options and decided (after a few months love affair with MD) that while MD was an amazing tool, it'd be best for me to just stick with a traditional 3D modeler.
But I surely don't fault anyone for using MD. Why would I? It'd be like criticizing a painter for using a certain type of paintbrush. :-)
I love me some Modo! :-)