TrekkieGrrrl opened this issue on Jul 15, 2013 · 14 posts
JAFO posted Mon, 15 July 2013 at 2:18 PM
Quote - Possibly export out prop deformations and use as morph targets for the body parts.
Interesting problem, still thinking about it.
Hey Phil,
I have tried spawning MT's for objects having deformations resulting from Bullit dynamics (both through 'spawn morph" and by exporting MT) and neither method contain's the deformation from dynamics. Is there some kind of displacement trick going on with the dynamics where there are no actual deformations occurring? Baffles me.
EDIT: on another note I also tried using the 'fit' edit tool's to copy the dynamic changes and the tool doesnt 'see' the deformations either. It 'fits' to the original shape.
Y'all have a great day.