TrekkieGrrrl opened this issue on Jul 12, 2013 · 119 posts
JoePublic posted Thu, 18 July 2013 at 11:17 AM
Attached Link: http://www.youtube.com/watch?v=4BBKRAjSD-Y
Danke, Klebnor. :-)
++++
"Realism in a 3d mesh is not possible. A 3d mesh does not move as flesh and bone do, so any talk of realism is just so much bloat and hot air."
http://www.youtube.com/watch?v=4BBKRAjSD-Y
That's what a GAME-ENGINE is capeable of IN REALTIME these days.
Pretty much jumps the uncanny valley for me with both feet firmly on the other side.
PP-2014 has SSS, IDL, JCMs, animateable joint centers, single axis scaling and weightmapping, so it could easily render still pictures of comparable quality. (And with a lot of patience, even produce a similar animation)
Provided someone makes photorealistic professionally grade figures that could make full use of all that shiny new tech.
Look, to me Poser or DAZ figures are not little "works of art" with their own loveable, quirky personality.
They are first and foremost tools like a chair prop or a car prop.
And yes, the "Average Poser hobbyist" is either not interrested in or simply can't do all the work necessary to produce his/her own photorealistic figures.
And there is nothing wrong with that, because, after all, not having to do it all by yourself and being able to use pre-made content is what Poser is all about, isn't it ?
So where is the "insult" in wanting better "figure-tools" so that even those who are not gifted with the ability to sculpt or rig from scratch can achieve as much realism as they want with a single dial-spin ?
But I get it.
Criticising a Poser or DAZ figure for it's technical and artistic shortcomings in this forum is pretty much like telling a mother that her baby is ugly and not like simply suggesting a better quality brush to an artist so he can make better paintings. :-(
Way too much emotions and knee-jerk reactions.
But for better or worse, photorealism is the future of CGI. Once one game or movie fully jumps the Uncanny Valley, others will follow, because they have to.
And Poser can either be a part of that future or be left behind.
Ironically, I'm not really that keen to produce "looks like photographs" kind of renders because I hate long render times.
But I decided years ago that I want my figures to at least look more like real humans, regardless of the time and work it would cost me.
I don't regret the journey as I learned a lot, but I still would have rather used someone else's ready-made figures instead, if only that someone would have made them for me.