FireForged3D opened this issue on Jul 16, 2013 · 21 posts
nyaid posted Fri, 19 July 2013 at 5:03 AM
As already stated there is a scene bounding box issue with Infinite Lights using Shadow Maps where at a certain point the light just casts a huge shadow into the scene. I found that this bounding box was approximatly 0.1 PU in size (with the light flat on to the scene). However if I tried to find the exact point the broken shadow would actually creep into the scene. (see attached).
I found that adding in a 2nd item just outside the critical distance (0.11PU) and removing render attributs wouldnt fix the problem. HOWEVER if I kept ALL its shadowing attributes but moved it below the ground plane out of sight the scene then rendered correctly. Not a fix but a simple work arround.