Forum: Poser - OFFICIAL


Subject: How do I make a primitive object be a light emitter?

Michaelab opened this issue on Jul 14, 2013 · 38 posts


seachnasaigh posted Tue, 23 July 2013 at 3:00 PM

     Winterclaw:  this is just me, but I adjust the ambient.  If I post a freebie which requires rendering via D3D's Python utility, a lot of newer folks would be lost.  *I* use that script, but a lot of people never read the *readme*.  Very high ambient can cause splotchiness.  If you increase the scene IDL sensitivity too much, some things which should be passive may cast too much light.  Both approaches have hazards.

     Here's a raw mesh screenshot, Michael.  Does this look OK?  Changes you want, if any?  Re-scale grip versus blade size?  I want to have the sword shape finalized before I start fitting an IDL emitter mesh and aura to it.  P.S., under 700 polys! :woot:

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5