TrekkieGrrrl opened this issue on Jul 12, 2013 · 119 posts
JoePublic posted Tue, 23 July 2013 at 8:24 PM
Some sculpting, scaling and modern shaders.
++++++++
Every figure with enough polygons can be made handsome or pretty. That's not the problem.
It's just so much more practical achieving variety by concentrating on a single, highly flexible mesh and turn that into the shapes you want instead of supporting a dozend completely different figures.