whystopnow opened this issue on Jul 23, 2013 · 4 posts
hborre posted Wed, 24 July 2013 at 2:17 PM
Ships like that generally have few basic texture maps which contain all the details needed to cover the hulls. By applying layers in a either Photoshop or GIMP, you can brush in finer details here and there, but if you are considering a major overhaul, then the project becomes more involved. This is particularly true if additional maps like displacement/bump, specular, and normal are necessary to enhance the final image. Replacing sections with a combination of procedural and image textures will help in the long run, and introducing other effects like reflections will make the model a little bit more realistic.