Forum: Poser - OFFICIAL


Subject: How do I make a primitive object be a light emitter?

Michaelab opened this issue on Jul 14, 2013 · 38 posts


moogal posted Wed, 24 July 2013 at 9:16 PM

> Quote - **IF** the glowing halo is what you're after together with the actual lights, I'd suround the pyramid with a slightly bigger duplicate made almost transparent and also with ambient on

I've been doing auras and blooms in Virtualdub and have been pretty happy with the results.  My method only works if the glowing object is the brightest element in the scene, but otherwise it takes no time to add and little time to adjust.  It's just a filter chain using the filter blender and can be saved as processing settings.

The top of the image is with the glow effect applied, the bottom is as it was rendered in Poser.  I'm using threshold and box blur, so it shouldn't be too hard to reduce the spread and/or softness of the effect.