Forum: Poser - OFFICIAL


Subject: light frustration!

DarkElegance opened this issue on Jul 24, 2013 · 21 posts


bagginsbill posted Thu, 25 July 2013 at 2:18 PM

Light calculations have improved, but not if you put everything back the way it was.

If you render with:

IDL off

GC off

Shaders same as you used to use

Then the results are the same, just faster. The lighting equation for diffuse reflection (the green part) is not any different than it used to be.

DarkElegance - I don't doubt that you used this green spotlight in those images - in fact I can see they have a slight green tint. What I'm getting at is:

  1. Are you doing all the lighting the same - for example, did you have an IBL in the old images? If so, then that IBL would contribute a lot and change the hue and saturation of the overall lighting. When I use that green spotlight by itself then it is the only source of diffuse lighting, and under that circumstance the result is green.

  2. Are you doing all the same shaders? For example, if you had a pink tint to the old image shaders, then that was offsetting the green, creating a balanced skin tone.

 


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