adh3d opened this issue on Jul 26, 2013 · 74 posts
Jules53757 posted Sat, 27 July 2013 at 6:25 AM
What I'm missing is a grasp function but it's easyly implemented.
handGrasp grasp
{
name Grasp
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
thumbGrasp thumbGrasp
{
name Thumb Grasp
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
handSpread spread
{
name Spread
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.2
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
Adding this in the cr2 in lhand and rhand it's all.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"