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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: HELP! Dropping (Ctr-D) breaks my character.


Rocketship3D ( ) posted Sat, 27 July 2013 at 6:38 AM · edited Tue, 26 November 2024 at 8:51 AM

Our new character: Universal Sizing Apparatus/Woman

http://www.renderosity.com/mod/bcs/universal-sizing-apparatus-woman/100084/ 

just comes apart if you hit control D.

 

Parts move up,  not all of them, and the floor moves sideways (?!). 

We will give a copy of the Sizing Apparatus to anyone who can help us debug this.

Thanks

Ben


EnglishBob ( ) posted Sat, 27 July 2013 at 6:50 AM

I put this on my wishlist recently since it looked interesting, and I like interesting. :)

I'm assuming it's a conforming mesh - but is it a single mesh, or several separate items? And is there a well-defined "ground point" in your mesh, which corresponds to the point you would want to be at Y=0 after hitting CTRL-D?

You wouldn't normally drop a conformer to ground, it has to be said, just the base figure. Poser can sometimes get it wrong for the base figure, for reasons that (so far as I know) nobody has yet adequately explained, other than yelling "bug!" and running away. :D

 


Rocketship3D ( ) posted Sat, 27 July 2013 at 7:02 AM

Totally non-conforming. Just a pile of props. all parrented to 1 bone.

There are pix of the item in the link.

If you hit Ctl-d over and over, parts move up, other parts move down and the well-defined "floor" moves about an inch at at time to the left(?) and then after a foot, starts going UP at a 45 degree angle ( WTF???)

(This is Poser, don't know if it happens in DS)


EnglishBob ( ) posted Sat, 27 July 2013 at 7:25 AM

OK, when you called it a character I assumed it was rigged as a figure.

I think I'm taking the option of shouting "bug!" and running away at this point. However I'm not clear why a user would want to drop these props to the ground, or why it would be a problem if they failed to do so correctly.  


PhilC ( ) posted Sat, 27 July 2013 at 7:39 AM · edited Sat, 27 July 2013 at 7:40 AM

Exactly what do you have selected when you hit Ctrl+D?
Which actor specifically?

Does the single bone have any geometry? If not how does Poser know when it it touching the floor?


Rocketship3D ( ) posted Sat, 27 July 2013 at 7:58 AM

Hi Phil, 

 "the body" (as said with the voice or Boris Carlof)

Yes, it seems I've rigged this incorrectly. (its my first CR2)

Can I email you a copy of this so you can see it?

Ben 


PhilC ( ) posted Sat, 27 July 2013 at 8:11 AM
Rocketship3D ( ) posted Sun, 28 July 2013 at 8:41 AM

Hi Phil did you get a chance to look at that?

 

And does anyone know who moderates this forum?


PhilC ( ) posted Sun, 28 July 2013 at 11:27 AM

No email arrived.

Try jlcooke@bellsouth.net

or Skype philip.j.cooke


Rocketship3D ( ) posted Sun, 28 July 2013 at 11:32 AM · edited Sun, 28 July 2013 at 11:33 AM

resent,

know any thing about a moderator to this forum?


PhilC ( ) posted Sun, 28 July 2013 at 1:05 PM

OK got it this time.

I feel that the various body parts are moving because you have built in ERC code linking their translation parameters with the BODY's Master parameters. A number of these Master parameters are not set at zero when the figure loads. You also have Master parameters slaved to other Master parameters.

I tried to trace down all the links to see exactly what was being affected when you dropped to floor however I do not think I'll live long enough to be able to complete that task. :)

The simplest solution, and the one that I would be very happy as a user to accept would be to say in the readme that Ctrl+D should not be used. Just translate the body, no big deal.


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