art4me opened this issue on Jul 29, 2013 ยท 7 posts
aRtBee posted Mon, 29 July 2013 at 11:00 AM
for your understanding: a Cloth Sim generates a series of morphs, one per frame on the timeline. A morph is a collection of vertex displacements (without moving the object origin).
Therefor, the result should / can be saved (spawned) as a moprph target (Object Menu). Consult the manuals, tutorials and the I*net on this. This way, you don't have to rerun the sim, when that's not necessary.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though