Eric Walters opened this issue on Jul 27, 2013 ยท 29 posts
Eric Walters posted Sat, 03 August 2013 at 2:10 PM
Do you have a handle on making displacement maps for Poser that don't have seam issues? I'm using V4 and M4 which have multiple maps-and having a DEVIL of a time not having seam issues. If I created a single UV map it would work-but then I would lose all the lovely existing texture maps using the PoserUV's.
Here is an example. I was making a "Sith Lord" (Star Wars). I made aged skin Dmaps and of course-this caused seam issues. Since this is about Creatures-I morphed it in Zbrush to give it the extremely WIDE mouth (with WIDE teeth)-so I guess it's a Sith Demon. :-) The grungy teeth are based on Darth Sidious (after he became disfigured).For some reason his teeth took on a very GRUNGY look.
Quote - > Quote - So in the end I brought out V4 and morphed the heck out of her L I also made her a texture to go with it, it's actually a lot like the missing one for the V3 alien, same base tile used for the painting (ah this is where I REALLY love Blacksmith.. it's great for quick textures like these)
That's really nice TrekkieGrrrl ! And yeah the ZB UI is kinda crazy but you learn to live with it cause it lets you do stuff you can't really do in anything else.