Forum: DAZ|Studio


Subject: Duf Format and Textures

Kutter opened this issue on Aug 06, 2013 ยท 19 posts


Medzinatar posted Tue, 06 August 2013 at 7:42 AM

You can edit a DUF, it is a text file, unless you chose the compress option when you created it.

It is easier to create a new DUF with the proper references.
Textures should go in "runtimetexturesYOUR_UNIQUE_FOLDER_NAME"

You should then zip all the files you created in appropriate structure so user can point to their content directory when unzipping