Haruchai opened this issue on Jun 30, 2013 · 21 posts
kobaltkween posted Tue, 06 August 2013 at 8:16 PM
First of all, dynamic or conforming? I've never had a problem with morphs, fixes or otherwise, using dynamic clothes. That was the reason I mostly gave up on conforming some years ago now.
Second of all, if dynamic, have you used scaling? The best way to get good tight fits on dynamics is to scale down the figure in the first frame and make sure it's full scale in the last frame. I included some brief instructions and examples about fitting in my instructions and my lightbox images, if you're interested. In my experience, scaling mostly in the z direction is most useful. Sort of like making the clothes flat.
Third, just to check, are you saying that looking at my set's promos or my gallery and don't like how they look? I understand both if you are and if you haven't spared the time. I take no offense either way. If you haven't, and you do check and like it, just to let you know, I don't add postwork to my products in my promos. I'll add words and things, but other than that it's pure Poser.
Fourth, just to be clear, it's not just stockings. It's 2nd skin materials that work with any texture, a toe prop to work with the 2nd skin maps, stockings, a dress, a necklace, earrings, panties, and a pretty large number of textures and materials. For the earrings, dress, and necklace I made two material sets each that could take any colors, and all of the stocking and 2nd skin textures can be any color. It's a pretty versatile set.
Just to be most clear of all, I'm not saying that the morph tool isn't incredibly useful with dynamic clothes, too. Smooth out a bit here, get rid of tiny bits of pokethrough there. Just perfect results, IMHO. And it's wonderful for making the figure more correct. I use V4 WM, which deals with most of the major joint issues, but the morph tool is immensely helpful with tweaking anatomy to fit a pose. I almost always work the shoulders a bit, regardless of what figure I use.
With Poser 10/PP 2014, you can finally add subdiv to your figure and your clothes. It's the norm to subdivide after a cloth sim. I've been having a ball recently with older figures using subdiv and my custom materials. PP 2014 is a huge leap forward. I've only just begun to explore the new features.