makis12 opened this issue on Apr 14, 2013 · 33 posts
blaineak posted Tue, 06 August 2013 at 11:54 PM
Quote - Well... that made no difference at all. The model, UVmap, texture map, all scrambled eggs.
Maybe lightning will strike twice here with someone else showing Vue exporting an OBJ object intact? Blaineak should post a YouTube video showing exactly what he's doing.
It seems to be a case by case thing to be honest. Metablobs no way. The mesh is fine, but the texture map and UV's export a mess.
Nothing I could put in a video that I have not already explained. The weld you likely found. Just double click on and object and in the editor click weld if needed. Does not work on all but some.
Plants are just fine for ones that are not locked.
Chameleons Carrot in Poser
Wire in Poser
I think a better question would be why do this in Vue which is environment software? Plants I can see to use in other software and if they are not locked it seems to work fine.
If it's Poser stuff I'd export from Poser and then rework in modeling software or if you have it, take it straight into ZBrush and export from there with high quality UV's, textures, normal map, displacement map or bump map.
Hexagon is cheap and good. Might be free now, I'm unsure without checking. I'd go that route rather than messing with this. Blender for a free, full Pro suite. I've been wondering if E-On might come out with xStream for Blender eventually. I know you know about that, but I'm saying it for others who are learning.
Vue is highly specialized and does fantastic when used for its intended purpose.
For a boolean modeler, Groboto. I have it and the tests are promising, but I've not had time to learn it and the interface is odd.
Also rocks don't export and are locked.
I'm clearly rambling here, so I'll leave it there. Glad I did the testing to be honest and now I know what will and won't work. Exporting terrains would be the main thing I'd actually do.