Simbad6 opened this issue on Aug 08, 2013 · 43 posts
Simbad6 posted Fri, 09 August 2013 at 6:08 AM
Quote - 1. Use low-poly characters for backgrounds fill.
Low-res textures (or even no texture at all, just a shader) if detail isn't important.
Some people make sure that the figure is stripped down to make it small...but then put the character in several different items of clothing loaded down with morphs and with polycounts exceeding that of the character itself. It doesn't do anything if you're proud your V4/M4 character is only 5 MB but then you stick them in 95MB worth of conforming clothing. If something is going to be on a background character, ruthlessly strip out all the morphs that aren't needed, human figure and clothing.
If it doesn't need to be clothing, don't use a conforming figure. There's no reason that figure way in the background wearing jeans and a tight t-shirt can't be wearing a skinsuit instead of seperate jeans and T-shirt conforming clothing.
Combine seperate renders layering on top of each other.
Upgrade your OS and get more RAM. Really. Running PoserPro 2012 on a 32bit machine with 4GB RAM is like using a lawnmower engine in your high-performance sportscar. Sure, you can get where you want to go...eventually...but it's not what you'd call an optimum experience.
I had noticed actually that not only high poly characters and high resolution textures required resources but also morphs. I can load and render 4 basic V4 without any problem. But if I add all the morphs I usually use, 2 is a maximum.
But yout point 6 definitely strikes my attention. It confirms what I suspected. My OS and RAM are really not sufficient.
Thank you for your help.