basicwiz opened this issue on Aug 09, 2013 · 265 posts
BardicHeart posted Sat, 10 August 2013 at 3:57 AM
One other note. So far as any model being "ugly", I expect a base figure to be. In fact I'll even go so far as to say a good base figure for something like Poser HAS to be ugly until morphs are applied. There are two reasons for this.
First, a good base model needs to be generic in order to provide a good neutral base figure to build off of and create individual characters for. Its a bit like priming a wall for painting, you use a white or grey base primer because they're neutral. Its provides a good base for the color you applied later, the "color" in this case being individual character morphs.
Second, a good base model would also have to be perfectly symmetrical as part of being neutral. But, odd thing about us humans we actually find that kind of symetry unattractive. Its not until subtle variastions are added a face or body begins to become attractive too us; though generally if the variations are too extreme we again begin to find it ugly.
So I don't hold being "ugly" against a base figure, to me its actually a plus if its for the above reasons.