basicwiz opened this issue on Aug 09, 2013 · 265 posts
vilters posted Sat, 10 August 2013 at 4:17 AM
Mesh Symmetry is a must for base figures.
You need symmetrical meshes to be able to morph them. (or you are morphing vertex per vertex, and that can be extremely time consuming.)
Symmetry in a base mesh is good.
But for 36k poly's there is very little muscle anatomy, too little.
I see her going into Zbrush and Blender on each and every individual PC and MAC.
Or? She goes the "V" way. You will "need" morph packs to be able to use her.
"Ugly"? I do not care for ugly.
"Ugly" is subjective and individual, and Blender can take care of that. LOL.
Strange grouping and mat zones will be her limitations.
Oh, yes, and the "need" for morph packs.
Lucky PP2014 has the fitting room to take care of the clothing.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!