EClark1894 opened this issue on Aug 07, 2013 · 81 posts
ssgbryan posted Sat, 10 August 2013 at 3:53 PM
Quote - NDA's are a wonderful thing. I'm afraid I can't say one way or the other but let me turn the question around on you:
What, if anything, would you want to see in an update of the figures were a second generation done?
I would like updated figures that take full advantage of the newer features that have been added to Poser since the release of Poser 7.
Default the skinning method to unimesh - when the subdivision is set to 1, a lot of little things go away. That also applies to the P6 figures. As far as the G2F mesh.....
First off, adjust the length of the arms - they are too short. Load Sydney and place her arms at her sides. The heel of the hand should be parallel with the hip socket and the tip of her middle finger should be at the center of the thigh. The current workaround is to lengthen the X-scale on the shoulder & forearm to 105%.
Moving on to the collars. Turn Sydney around with her arms at her sides. Notice how the mesh distorts around the shoulder blade - fixing that would be nice, because if I use limits, I can't actually put Sydney's arms by her sides. Smoothing the armpit out and lowering it just a bit would help also - subdivision to 1 doesn't quite do it.
And speaking of arms, take a look at the elbow when it bends. Something doesn't look quite right. Although subdivision 1 seems to take care of it. Subdivision 1 can fix a lot of little issues.
There is an issue with the breasts - they are not symetrical, because of this, Posermatic wasn't able to make his NGM series of breast morphs for Sydney. I don't know how you would go about fixing this, because as I understand it, making the mesh symetrical would break every character and morph set available.
I have a lot of great characters and morph sets for the G2 figures & I don't want to give them up.
To everyone reading this, if you use Sydney or Jessi at all:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=68126
Best $5 you will ever spend at 'Rosity.
With the males, you could start by fixing the eye shapes - this also applies to P6 James and Ryan as well. PikKlad over on sharecg has made morph corrections for P6 James, Simon & Ryan - find out what it would take for him to finish with G2 James, Kelvin, Koji, and P6 Koji.
http://www.sharecg.com/pf/full_uploads.php?pf_user_name=pitnix
And since i brought up P6 James and Koji, something weird happens when I take him to subdivision 1 (look at him in wireframe view) - if you could tell me how to fix those 5 polys, I'd appreciate it. They are great figures when you take them to subdivision 1.