basicwiz opened this issue on Aug 09, 2013 · 265 posts
AmbientShade posted Sat, 10 August 2013 at 5:22 PM
Quote - I think the thing you and others who are disappointed in Dawn are missing is not that she does anything that any other post P9 figure already does, but she is a quality figure from people who are known for their quality figures, and she has garnered the support that , until now, only V4 has has had. AND, unlike the other post P9 figures, she has her foot in both the doors of Studio AND Poser. In other words, Dawn represents a reunification of the Poserverse.
Why do we need to "reuinite" those communities? DS users have formed their own community, why does that bother anyone? Other than maybe vendors who now have twice the workload in order to attract both types of clients. That will always be the case, because they are two separate pieces of software with two separate sets of coding. The days of figures working seemlessly between the two are long gone, and until DAZ or SM buy out or merge with the other, it will remain that way and the coding for each program will continue to diverge from the fork in the road they took 2+ years ago. (Why continue to remain friends with an ex? It's like putting a gallon of spoiled milk in the fridge, hoping it will be fresh again tomorrow. Move on, its over).
Trying to maintain this level of cross-platform compatibility does nothing but limit the functionality of the figures in each.
I thought Dawn was going to utilize the newer features of Poser, because her creators said (or at least lead many to believe) she would utilize the new features of Poser. So I'm wrong to be irritated that her hype was misleading?
She's weightmapped and has poseable toes. Ok. Well there's a lot more to Poser than just weightmapping.
Alyson is weightmapped and has poseable toes.
Roxie is weightmapped and has poseable toes.
Antonia is weightmapped and has poseable toes.
Michelle is weightmapped and has poseable toes, and is backwards compatible to both P6 and DS3+. Oh, but she doesn't have a big name behind her, so she's useless.
Where are the multiple levels of SubD that many have been requesting and why weren't they developed along the way so that they share grouping, rigging, mapping, etc? A professional team would have done this automatically, not as an afterthought, after-market add-on - for two reasons: One to make the figure package more appealing to those who've been requesting it, (thus making it that much better than whats currently available) and Two (and more importantly from a production/business standpoint) - to streamline the production of the figure making it more efficient and saving man hours. As it is, to go back and try recreating lower and higher levels of res now (if they ever actually do this, which they probably wont, at least not for this release) is an unnesessary waste of extra work. Had it been done from the beginning, while the figure was being modeled, (yes you can map a model while you're modeling it, in most any relavent modeling packages - maya, max, blender, etc), it would have made things much less complicated for those involved, and any professional modeler should know this. yes it's a bit more work while the figure is IN DEVELOPMENT, but it's 10 times the work to go back and do it it later.
I already pointed out the lack of animated joint centers and why they're necessary for more believable bends and morphing.
Her breasts still don't move when her shoulders do, and her arms still look like bent hoses at the shoulders - which are as wide as a linebackers I might add.
The only thing I see so far that's an improvement over other figures is the way her hands are rigged make a lot more sense.
Anyway, whatever.
~Shane