EClark1894 opened this issue on Aug 07, 2013 · 81 posts
EClark1894 posted Sat, 10 August 2013 at 8:27 PM
Quote - > Quote - The problem with third party morphs is that there is no standard. A muscular morph from Dimension 3D is not the same as a muscular morph from Colm. So how do I, as a vendor, or content creator compensate for that if the clothes I create will fit one morph set but not another?
And while SSGBryan didn't mention it, can we do away with the scientific names for some of these muscle morphs? I need a freaking medical degree to find what it is I want to morph.
We are talking about figures that come with Poser. This means we don't have to worry about the Poser users that are still working under a Poser 4 paradigm. If you are developing for figures that are native to Poser 10/2014 or later, you don't have to put figure morphs into clothing anymore.
Load your figure - load the morphs that you want to use - after you have spun the dials to your hearts content, save as full-body morph via WW. Use that Copy Morphs From command in the figure drop down menu. The character FBM is now in the clothing.
Why make a clothing item with 250Mg of morphs when you don't have to - not to mention the fact that regardless of the morphs you put in, you probably won't have the morphs I am using?
At some point, we have to let the go of doing things the Poser 4 way.
Yes, but that's ONLY if you have Poser2014. If you're using an older figure or older software, you don't have that option. I would love to support Rex and Roxie but I don't have P2014 yet, so not an option.