basicwiz opened this issue on Aug 09, 2013 · 265 posts
meatSim posted Sat, 10 August 2013 at 9:12 PM
Quote -
I already pointed out the lack of animated joint centers and why they're necessary for more believable bends and morphing.
Her breasts still don't move when her shoulders do, and her arms still look like bent hoses at the shoulders - which are as wide as a linebackers I might add.
~Shane
Its possible that animated joint centers would aid in better bending... but at what cost... She bends better than any commercial figure on the market as is and content creation is even easier than it was for antonia. What effect would animated joint centers have on workflow for creators building for both versions.. or even just for poser... Sorry unless someone wants to take dawn and animate her joint centers of even one joint and demonstrate significantly better bending I call BS on this.. just nitpicking for the sake of being negative. Needless complexity is a death knell for content support and as we have ALL seen that is really what is going to matter as far as dawns success.
As a personal opinion her shoulders look strong and I quite like them, though they are wide. breast movement.. fair point(though I kinda thought they did at one point... my poser rig is down still so I'm going from memory). Seems like hivewire is not huge on any sort of ladybits so we should just be happy she even has nipples! ((J/K they are not -that- square.. just solidly PG !))