basicwiz opened this issue on Aug 09, 2013 · 265 posts
FaeMoon posted Sun, 11 August 2013 at 1:53 PM
Quote - > Quote - But, cheap shots at her are simply unnecessary and look like nothing more than the competition trying to stifle her use. Dawn's rig will mature. Dawn's users will adapt or not. I say let her stand on her own and quit beating her up for the sake of beating her up.
It look very petty.
Well I am not taking cheap shots. I have a big fan base and I'm at risk of pissing some of them off, which I don't wanna do. People have entrusted a lot of confidence in me and I owe them. But after spending a year elbow deep in CR2 programming, Poser, DAZ Studio, DAZ legislation, the 3DX market, and 3D figures, I feel I know a few things about the things that make a 3D figure work. My shots at Dawn, are just pointers as to why she's just another 3D figure. That's not good or bad, is it?
I do hope Dawn's rig will mature, even though I don't want to get involved. There are issues with it. Have a look at the pivot location for her thigh bone to the hip. That is not the correct location in a human. Since it is a 3D figure, therefore not real, it might seem like a minor thing. But we are trying to simulate real humans, not so? I think it could become an issue for animators and people that will eventually make bits for her, or maybe not. Take a good look at the movement. It looks weird. that is definitely not a cheap shot. I do feel that that is a rightful and mature argument to be worried about investing time and money in Dawn, not so? Might be worth discussing at least.
Some of this might have been valuable input into the creation of the base character.