Dawn's Eye geometry/UV maping really bugs me. it makes it very difficult to get rid of the rasor sharp lines between the pupil/iris and the iris/eyewhite. V4 had a workaround of using a transmap to transition the iris/eyewhite but the way the UV map is made for Dawn I can't use this trick.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740