aRtBee opened this issue on Aug 15, 2013 · 8 posts
wimvdb posted Thu, 15 August 2013 at 2:16 PM
Quote - just to note, while investigating on Poser, I stumbled into the following.
Poser offers three kinds of visibility; the generic one, visible in raytrace and visible in camera. When either rendering in Firefly, or using Octane for Poser, or using Reality to LuxRender, I found:
when the generic visibility is OFF or the Camera visibility is OFF, then the object will not show in Firefly
when the generic visibility is OFF the object will not show in Octane, but when it's ON and Camera visibility is OFF, it does show in Octane
when the generic visibility is OFF it will still show in Reality / LuxRender, but when it's ON and Camera visibility is OFF, is will not show.
This is IMHO user-unfriendly and sort of confusing at least. Hence my request:
to Paul: please also hide objects for Octane when their Camera visibility is OFF
to Paolo: please also hide objects for Reality when their general visibility is OFF
On top of that, to Smith Micro: please add a feature to re-hide objects which were hidden before I used the Figure > Show All menu option. So I can unhide bodyparts before I run a massive Cloth sim, and re-hide them again for rendering, preventing poke-through (and thanks to the above: render without poke-through in al three renderers of choise).
In the meantime: be aware of hidden objects showing up, or visible ones hiding.
I am not so sure if hiding viisibility in camera in Octane (or Lux) is a good idea. In Poser it means that reflections are still performed of the figure or object. Hiding them in Octane will not do the reflection. Since visible Off and Visible in Camera Off would then be the exact same thing, I would prefer to have it visible in Octane - In Octane I can often play with NearClipDepth to hide a figure or prop in front of the camera