Mauadib opened this issue on Aug 17, 2013 · 18 posts
Mauadib posted Sat, 17 August 2013 at 3:43 PM
Quote - That's probably about right. When I do animations, I typically create three to five second clips that normally take four to five hours of rendering time. This project took three months to make:
great render man i wish i could get that type of natural movement for my avatars not only in figure movement but in actual body fluidity such as arms and breasts. i am still new and my figures are basically hardend shells that still intersect with each other. i am still trying to figure out the setting for collision on separate elements as well. for example. when i have a figure hold hands and have the collission on and try to join them the fingers usually get repelled and wrap behind themselves and if i turn it off i always have them protruding through the other figures mesh, unless i spend countless hours re-aligning them.