whystopnow opened this issue on Aug 16, 2013 · 14 posts
smallspace posted Sat, 17 August 2013 at 9:38 PM
Fact: Poser has an internal unit of measure called "Poser Native Units"
Fact: The creators of Poser have (arbitrarily) related the internal unit to real world measurements. The relationship is as follows:
1 PNU = 103.200005 Inches or 8.6 feet or 2621.279785 mm or 262.127991 cm or 2.621280 m (the data is limited to 6 decimal places and rounded)
Fact: Poser uses these units to give either an absolute distance (in XYZ coordinates) from the center of its universe (0,0,0), a relative distance between two specific centers (i.e., a body part origin and a body origin) or an offset between current location and default location.
Fact: While Poser does contain some primitive sizing guilds, it does not contain a tool or system for measuring "geometry boundries". (the dimensions of a box surrounding and tangent to a 3D object, group of objects, or object sub-section)
All this means that there is no easy or precise "Poser Native" way to measure an object's size and that has lead to scale problems that will probably never get rectified.
See, none of the original figure creators seem to have used any absolute scale when setting up their geometry in Poser. Instead of using Poser measurements, they all got their size cues from the original Poser 1 figures with each generation being just a bit bigger. That's why The original P1 woman was 5'10.5', the P2 woman was 5'11", the P3 6'1", Posette also 6'1". Then came the split with between Zygote/DAZ and Poser with its many parent companies. Vicky 1/2 came in at 6'4.25", and V3 at an even 6'4". Vicky 4 came in at 6'3.75" Meanwhile Judy was 6'2.5" and Jessica was 6'1"...probably taking cues from Posette.
I think it was about that time at least some people finally noticed how big the figures were getting. Miki 1 was 5'8.25" and, I believe, the shortest "mainstream" adult female figure up to that time. Terai Yuki(2) was a touch under 5'10".
The G2 girls are all around 6' and Alyson is 5'8.25"...just like Miki.
This all, of course, has had an effect on the whole of the poser universe. When you're making a chair, for instance, what size do you make it? Do you accurately reflect the real world measurements? That would make the chair look small when used with, say, any of the Vickys. Do you make it to fit V1/2? That would make it large for Miki.
See what I mean? The problem gets even worse for the creators of whole environments, like Stonemason. Exactly what character or characters fit the environment?
Lucky for me, I render in Vue, which has the basic ability to measure geometry boundries. I know the exact size of everything imported from Poser, AND they are all imported at Poser's actual scale...so I know how big everything is in Poser as well. This means that if I want to have Miki join a naked Vicky in a temple with a sword, I can have everyone and everything in perfect scale.
I'd rather stay in my lane than lay in my stain!