JoePublic opened this issue on Aug 17, 2013 · 46 posts
meatSim posted Sun, 18 August 2013 at 8:30 PM
this may be a dumb question but.. when you say animated on the thigh joints does that simply refer to them being moved from their default location or do they actually move depending on the rotations of the joint?
Also just an observation, it would seem to me that what is listed would be fairly easy to be picked up by conforming clothing. The morphs would have to be matched of course, but the scaling, animated joints and ERC shouldn't pose much for problems for a 'load & pose' kind of user. would that be fair to say?