Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Mon, 19 August 2013 at 8:59 PM
Quote - I wanted to keep making this bigger and bigger, but didn't want to kill my computer. If I had the ultimate machine there would have been 20 fighters in this scene.
Snow was added in Photoshop. If Daz would add particles I would love it forever and ignore all it's other problems.
Texture Atlas, and for characters a bit further from the camera, lower the LOD and you can squeeze in 15 without choking the average system too much. Lux could care less about figure geometry, its the textures that eat up RAM. If you can get away with it (distant characters), mapping each character's 29 or so textures all on one with TA will net you a full scene quite handily. I've gotten 18 characters in one shot before things got slow and crash happy--and that was before I learned to switch over to solid shaders in the preview window ;-)
There's a snow-tool also (forgot where) that is kind of a cross between true particles and repeat geometry. i'll see if I can find it for ya.
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