chris1972 opened this issue on Aug 19, 2013 · 12 posts
RorrKonn posted Mon, 19 August 2013 at 10:37 PM
Quote - Various characters seem to have their pros and cons, strengths and weakness'
I have seen on TV how forensic sculptors recreate a human face starting with the skull
and then building up muscle and various tissue to end up with a completed sculpt of the person.
Could this same approach be applied to character creation?
By this I mean instead of modeling the figure from the outside in, it would be modeled from the inside out. There is nothing new about what I am suggesting here, Ryan Kingslein (ZBrush) talks about the importance of understanding anatomy all the time.
These principles have been used since Greek and roman times to create beautiful sculpture.
So my question is this, would it be possible through rigging and perhaps weight mapping
so that posing and character movement were focused on the underlying bone, muscle, and tendons. Rig or weight map the figure in such a way that when posed the appropriate muscle and tendon groups flexed or extended and the skin surface reacted to the underlying structure in a natural and realistic manner. Would this approach help eliminate unnatural bends etc.
motion capture ,MoCap for short will Simulate real human movements.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance