Photopium opened this issue on Aug 11, 2013 · 494 posts
RorrKonn posted Wed, 21 August 2013 at 2:57 PM
ghonma :
The one day characters you see made in zBrush are millions n millions polycount.
Don't half to worry about topology or maps.
You can texture in zBrush and never map it.
Theres a big diffrence in makeing a character for zBrush and making a charater that works in Max or Poser.
Max or Poser ya half to worry about topology,maps,rigs
It would take me a week or two to make a game mesh version of transformers bumblebee.
but I was refering to the average mechs ya see at turbosquid.
Those I could make a game verion in a day, easy.
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