Glen opened this issue on Aug 19, 2013 · 21 posts
kobaltkween posted Sun, 25 August 2013 at 7:19 PM
I think I'd prefer fewer parts than 6, in general. It's a PITA to duplicate the same numbers over and over and over just to get the hair to sim properly. And simming is the whole point of dynamic hair, IMHO. But that's just my impression from a very preliminary use.
charly_hayze - I'd definitely see what simming did before deciding that dynamic hair wasn't the answer. I mean, you're talking about dynamic cloth hair. The initial shape of dynamic cloth is only part of the final look. You have to consider cloth topology, figure scaling and morphing over the sim, and other environmental effects. If you make a gathered skirt that's modeled as gathered and draped, it will sim like a cylinder that tends towards being smooth. If you make a gathered skirt that's modeled as a circle straight out from the hips and has lots of tris at or near the gather point, it will drape and sim properly.
If all you want is center parted hair that moves, in my admitted limited experience, hair like what Nanette made should work. Could you demonstrate what's not working for you?
I too wish there were more tutorials for dynamic hair. The manual is good for basic information, but the tutorials I've come across from SM and elsewhere are always too broad, too unstructured, and not detailed enough. It would be nice to see something on just grouping a skullcap for general use, something on just styling a center parted style like this, something on just styling a simple bob, something on just working with kinks and waves, something on just simulation settings, etc. All I've ever found are tutorials that assume you're going to do everything in Poser and have next to no structure. Styling, dynamics, and grouping need to be addressed systematically and thoroughly on their own.