BardicHeart opened this issue on Aug 06, 2013 · 27 posts
Darqmind posted Sun, 25 August 2013 at 7:38 PM
I have been using Blender to make a cave setting for poser. I have been using texture painting with stencil in hope of removing apparent seams between uv islands/clusters. However when I paint over the seams it doesnt remove them the texture seems to be slightly offset on each side of uv seams. I can camouflage it by adding a lot of different colour but it's still there. I dont understand because the stencil should add pixels on each side of the seam in 3d view as if there was none and I have been trying different "bleed" settings to see if it made any difference ( it doesn't ) I tried relaxing the uv maps a bit with uv sculpting tool but it doesnt make a difference. Could it be a setting in the texture brush options or in the texture panel?
Thanks in advance if anyone has a solution for this problem