Forum: Poser - OFFICIAL


Subject: Making Accurate Faces with a 3d Program

jy76tn opened this issue on Aug 13, 2013 ยท 17 posts


momodot posted Mon, 26 August 2013 at 2:42 PM

I have not used FaceShop for a while but I my approach was to create 3 morphs from scratch and then blend them - still I had to use default morphs for stuff like eye size. I was disapointed with integration to Poser as opposed to DS. I found it more usefull for adding a little life-like asymetry and imperfection to a face to get further away from the DAZ figure default then for getting liknesses. The textures it created for me were never useful. Back with Poser 3 I made a sort of soft face replacement head with planer projection UV for the P3 Man and Woman and I remember liking the results. I would love if someone would persue that aproach... a good soft morphing head prop with planer UVs for rapid cloning of faces from simple head shots to Poser just for background as opposed to foreground figures. I developed that technique from an old game app my kids had pre-Y2K which projected a snapshot onto a smooth head mesh to make an animated bobble-head avitar that could dance around and sing and such. Because the mesh was smooth but three dimensional the likness depended entirely on texture map and the 3D realism on soft dimensionality of bone structure which could be roughly individualized and scaled.