LaurieA opened this issue on Aug 27, 2013 · 12 posts
LaurieA posted Tue, 27 August 2013 at 7:38 PM
Quote - You need a glass which is uvmapped to position the letters
Then it is a matter of adding a mask
This is the simplest way of doing it. Now you can modify the glass as you wish
See example
Math node is a simple substract to get the inverse
Fresnel is the standard default fresnel
The texture node contains the movement of the lettering to get it into position
Did that ;). But thanks. :)
Laurie