LaurieA opened this issue on Aug 27, 2013 · 12 posts
bagginsbill posted Tue, 27 August 2013 at 9:16 PM
You know how to make a glass that goes into Alternate_Diffuse, right?
You know how to make a paper or paint or anything that goes into Alternate_Diffuse, right?
So - you have two shaders - glass and paper (or whatever) - each resulting in one node that goes into Alternate_Diffuse.
Combine them with a Blender node, and run your mask into the Blending factor. The Blender goes into Alternate_Diffuse.
PS - Because of Poser's internal refraction mistakes and/or deal with thin glass, I don't use the Fresnel node. To simulate thin glass, build it up from reflect+refract+fresnel_blend and use different IOR in the refract to get it to behave.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)