Forum: Poser - OFFICIAL


Subject: Calling Bagginsbill - Need help with a glass material

LaurieA opened this issue on Aug 27, 2013 · 12 posts


bagginsbill posted Tue, 27 August 2013 at 9:16 PM

So much simpler if you don't try to modulate all those root node channels.

You know how to make a glass that goes into Alternate_Diffuse, right?

You know how to make a paper or paint or anything that goes into Alternate_Diffuse, right?

So - you have two shaders - glass and paper (or whatever) - each resulting in one node that goes into Alternate_Diffuse.

Combine them with a Blender node, and run your mask into the Blending factor. The Blender goes into Alternate_Diffuse.

PS - Because of Poser's internal refraction mistakes and/or deal with thin glass, I don't use the Fresnel node. To simulate thin glass, build it up from reflect+refract+fresnel_blend and use different IOR in the refract to get it to behave.


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