AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Wed, 28 August 2013 at 1:30 PM
Quote - His anatomy deviates a fair amount from standard proportions and make him look lanky and a bit awkward (which is ok, some people do have that kind of a build), is this intentional?
What contributes to the arm looking odd is that bicep and deltoid are puffed up as if flexing, while the rest is in relaxed position. Even in someone with very buffed up biceps and brachialis, those two can look surprizingly flat when relaxed.
Brachioradialis origin curves in abruptly again like it it flexing ratherthen relaxed, same with digitorum flexor group. Those two grups of muscles cant flex at tbe same time because they are antagonistic group. One is adductor, the other is abductor.
Those are few immediate things that jump out at me about the arm. Some could be because of extreme perspective used in the pic.
Thanks for the honest critique. We need more of that more often. :)
The bulging of the deltoid is mostly due to the current rig and how shoulders bend because of the extremely unnatural T-pose Poser figures are modeled in. It happens on all Poser figures and can usually only be corrected with JCMs and Weightmaps. It's not AS apparent in female models because generally females have much smaller deltoids than males. In the reverse, when the arm is raised to point up on the Y axis, you get the extreme buldging of the pectorals, that's always seen in just about every Poser figure, and often complained about. Again thats something that can only be fixed with weightmaps and JCMs.
I might also have the arm bone centers too far in, making it buldge more when down so I'll adjust that and see how it looks.
As for the bicep, it probably does look a bit too thick closer to the elbow. I also need to soften the ramping of the brachio by the elbow so that it's not so flexed looking.
He's not intentionally lanky. I used the hand camera in the previous render cause it's closer to perspective I normally use when modeling in ZB, which I usually have set to somewhere between 90 and 125. I probably should have switched back to main cam before render.
His neck probably looks a bit too long from that angle too. I want to add another group to give the neck two parts as right now it's just Chest > Neck > Head. I think a 2nd neck group will help with all that.
~Shane